← All articles
feature | fixv1.7.0

Update v1.7.0

What's new in v1.7.0.

Features

// add concepts for skill unlock mechanics and related issues // add new user accounts for explorer, newbie, trader, and criminal // auth: rate limit login, register and password recovery // field-ops: enforce the dig and extract cooldowns, and fix what that exposed // field-ops: give Scavenge a card, and an economy that survives being pressed // field-ops: one place that owns the dig and extract cooldown windows // i18n: skill-tree message keys for names, unlockables, synergies and doctrines // map: base 3D scene, and wire it behind the flag // map: deterministic procedural city generator // map: district buildings in the scene, and the phase-3 overlay // map: foundation for the 3D city map // map: markers, lens filter and live region state // map: per-region GLTF streaming behind the placeholder // map: risk tiers by zone, and the catalog the map exposed // map: shared 3D-map contract and device capability gate // map: telemetry for the 3D map, and runtime demotion // skills: add the unlock-graph schema and seed the tree from the module // skills: doctrine commitment, scoped revocation, and the full tree payload // skills: materialise unlocks at every grant site and add the unlock guard // skills: port the unlock graph and close the CC double-spend race // skills: unlocks panel, doctrine picker, and catalogue-first copy

Bug Fixes

// field-ops: give the uncovered error codes copy, and stop the raid-bank card showing a clock it does not own // map: clear the lens radio of the page's own HUD // map: make the city readable, with the numbers from a real browser // plan: correct formatting and improve clarity in decision table // skills: stop teasing synergies this phase cannot deliver

The city is already running.

Everything in this post is live. Make a character and see how long you last.

Play free