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feature | bugv1.4.0

Update v1.4.0

What's new in v1.4.0.

Features

// a contact you can see is a contact you can reach // a disabled system stops being an error and becomes an absence // a region gives up its secrets one at a time // a way out of an investigation, and a badge for the rent // add multiple devlogs and event posts for Chaos City launch and updates // build the door to the NPC interactions, and lock what was behind it // collection achievements react at the moments ownership actually changes // crafting and the counter tell the missions too, and selling finally counts // declare the three-axis flag taxonomy, ahead of wiring it // enable mission and NPC seeding in the database // field ops tell the missions what the player did // finishing something now points at the next thing worth doing // let the player see the objective move under their finger // one action advances every mission that asked for it // the game notices a field op and a trade, instead of waiting to be asked

Bug Fixes

// a region you already took still counts, and courier jobs have a recipient // an infiltration of one region no longer completes every other // ownership is a state, and the collection scan learns to stop // pay a mission once, at the claim, and only if it was earned // relabel free_prisoner to rescue, and stop before escort

The city is already running.

Everything in this post is live. Make a character and see how long you last.

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