Update v1.1.0
What's new in v1.1.0.
Features
// add concepts on visibility and effect timing in React // battle: anchor the turn clock to the turn, and open UNSTAGE_CARD to clients // battle: carry in-flight matches across the deploy instead of ending them // battle: put the committed table on screen, and let a card be taken back // battle: resolve a turn as a table, not one card at a time // battle: resolve each card in its own slot, and give every type its own move // battle: update skill-training-sweep cron pattern to every 15 minutes for improved reliability // hud: move the mini-HUD into the terminal rail, out of the log's way // implement marketplace partial sale and expiry functionality // log-terminal: update boot message to include current timestamp and clean up commented lines // marketplace: sell part of a stack, and let a listing go stale // passive-income: implement new revenue model based on region activity and remove hardcoded income // shell: pin the game to the viewport, and move the feed into the terminal // terminal: show the whole log, and open it at the newest line
Bug Fixes
// battle: reword the resolution log line, and record the browser check // battle: stop the table clipping the journey it exists to show // logs: read the feed from the table the feed is written to
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