Update v0.115.0
What's new in v0.115.0.
Features
// admin: a match browser and a match detail (A0, A1) // admin: enemies, bosses and decks (A6) — the plan is complete // admin: telemetry as a page, and the three knobs that are safe to turn (A2, A3) // admin: the rules a GM balances against, and a guarded way to end a stuck match (A4, A5) // battle: a telemetry report, and three things it found (T1) // battle: client behaviour telemetry, and no retention job (T4, T5) // battle: derive match facts from the tape that already exists (T0) // battle: materialise why a match stopped, going forward only // battle: rating history, deck changes and settlement failures (T3) // battle: record the queue facts that get deleted (T2) // battle: the lifetime record counts assaults too
Bug Fixes
// battle: ranked is ranked, whichever transport finds the opponent // battle: sparring says it pays nothing, before you spend time in it // battle: stamp the rules a match was played under // battle: the "actions after the end" finding was the rules drift again
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