v0.113.0
Update v0.113.0
What's new in v0.113.0.
Features
// add concepts for guard measurement and HP sets in game balance // battle: give the match a clock, the tower a top, and rarity a payoff // battle: one card, four sizes, and rules you can actually read // implement floating damage numbers with visual effects and merging logic // introduce concepts for audio loudness normalization and coincident literals
Bug Fixes
// audio: match the loudness of every sound the battle pass never covered // audio: retune the re-recorded battle takes and measure what was never measured // prisma: update commands to use pnpm exec for consistency
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