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features, fix, performancev0.107.0

Update v0.107.0

What's new in v0.107.0.

Features

// activity: Implement timestamped activity logging for leaderboard metrics // add concept on next-intl Typegen Staleness and update related documentation // Add concepts and documentation for Chaos City UI/UX Audit // admin/§21: granular admin roles (RBAC) + server guardrails + role UI // admin/§21: implement granular admin roles with server-side guardrails and role-gating // admin: season management with a dry-run gate on the wipe // audit: add initial handoff documentation for UI/UX audit backlog // audit: close out migration wave handoff; implement alliance and daily-login features, resolve PvP balance // audit: document closeout next actions and update related logs // audit: P3 deferred no-migration wave — field-ops skill-lock, trade hardening, inventory mobile tabs, leaderboard search // audit: update SPRINT-LOG with completion status and critical notes on z-index management // characters/§24: real class perks (multi-system) + attribute re-spec // db: item provenance + season reset schema // economy/§29: return-reward variety (CC + item) + level scaling + long tiers // enhance sidebar navigation with additional menu items and internationalization support // field-ops/§31: ambush exclusive to break-in + real prerequisite labels // field-ops/§31: structured sensor/tool item taxonomy // implement alliance system with membership, roles, and combat protection // implement daily login system with rewards and claim logic // inventory: classify item provenance on every SC-paying path // leaderboard: implement time window functionality and associated metrics // marketplace/§26: P3 foundation — player-to-player CC listings // missions: three alliance-only missions // novelty: add novelty keys for sidebar navigation items // profile/§22 + realtime/§1.5: profile bio + more Ably notifications // pvp/§28: governance + defender notification + retaliation + hub // realtime/§1.5: Ably presence webhook drives DB presence; retire offline-detector cron // remove workbench color theme and customizations from VSCode settings // seasons: destructive season reset behind a fail-closed flag // seasons: reset-window UI, starter picks and the legacy board // servicePoints: refactor SERVICE_POINTS to a dedicated file and update imports // settings: change color theme to Light 2026 and remove customizations // shop/§27: unify SC + automations store (tabs) + level-gated P2W cap // shop/§30: paginate purchase history + persist Stripe receipt link // skills/§16: pan/zoom canvas + compact nodes with detail panel // social/§19: block a contact (social-only) // ui/§1.6: demote common level-ups & missions from full-screen to toast // ui/§1.6: z-index token scale + sonner queue cap // ui/§24: unify name limits, tokenize My Character, add creation review + perks preview // ui: close small deferred items — trade notif i18n, ranking mobile tabs // update roadmap with latest progress and launch readiness criteria

Bug Fixes

// i18n/tests: route hardcoded copy through next-intl + green two rotted suites // seasons,leaderboard: the four defects the browser pass turned up // ui/§1.6: drop invalid calc() z-index arbitrary value // ui/§1.6: remove wildcard z-index class literal that broke CSS build // update scale value in graph configuration and modify last open files in workspace

Performance Improvements

// inventory/§13: virtualize the item grid (windowed rows)

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